![]() ![]() As well as being able to comment on stories, followers of our social media accounts can see videos we don’t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects. Have your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). Read a full list of new features in V-Ray 6 for 3ds Max Update 2 in the online release notes Read an overview of the new features in V-Ray for 3ds Max on Chaos Group’s website V-Ray Solo subscriptions cost $77.90/month or $466.80/year, V-Ray Premium costs $144.90/month or $694.80/year, and V-Ray Enterprise costs $598.80/year. It is available rental-only via Chaos’s subscription plans. V-Ray 6 for 3ds Max Update 2 is compatible with 3ds Max 2019+ on Windows 10+. Users can also now submit render jobs to cloud rendering platform Chaos Cloud, available as a paid service, “in a click”. ![]() Outside the core application, new IES light models have been added to Chaos Cosmos, the online asset library included with all V-Ray subscriptions. Other changes include support for denoising when rendering to texture, support for upscaling in the standalone Denoiser Tool, and support for color management in OSL. Updates to the V-Ray Frame Buffer (VFB) include support for chromatic aberration, and the option to use a solid color as the background layer. The old V-Ray Lights Lister and V-Ray Camera Lister have been merged into a single unified light lister, making it possible to manage lights and cameras from a single location in the UI. New unified light lister and updates to the V-Ray Frame Buffer In addition, V-Ray GPU now supports the 3ds Max Standard light projection map, and the MultiMatte and VRa圜ryptomatte render elements on the V-Ray GPU grid volume shader. V-Ray GPU also now caches bitmaps between frames, speeding up rendering of animations and image sequences by “up to 4x”. Updates to existing features include support for V-Ray Enmesh, V-Ray’s system for generating repeating surface geometry, in V-Ray GPU, the software’s GPU/CPU render engine. Speed boosts and support for V-Ray Enmesh in V-Ray GPU New features include new options to organize scatter objects into hierarchies, to control distribution according to terrain height, and to rotate scatter objects towards a selected object. The release also updates V-Ray’s scattering tools, with Chaos Scatter – the new scattering tool introduced in V-Ray 6 for 3ds Max – now updated to Chaos Scatter 4. ![]() vrscene files from V-Ray itself is “up to 20x” faster, with “far smaller” file sizes for scenes with “immense” scattering data. The feature is currently still in beta, and supports “environments, materials and nearly all Enscape assets”: in the initial release, lights are only partially supported.Įxporting. Import geometry, cameras and (most) lights from EnscapeĪrchitectural visualization professionals get a bridge to V-Ray’s sibling application Enscape: something already available in the SketchUp edition of the renderer. ![]()
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